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Gibber Wave.

Unity & narrative puzzles

Timeline
Oct 2025
Role
Game Developer · Team Project
Status
Unity game · 72-hour team project
Actual game footage · 3 frames

Overview

A co-developed Unity dialogue puzzle in which players collect and purify nonsensical speech caused by alien signals, gradually restoring a town to normal.

My Contribution

I contributed to game design and development in Unity, helping shape the dialogue-based puzzle interactions, lighthearted tone and calming visual direction.

Project Context

Co-developed during Ludum Dare 58, a global 72-hour game jam hosted locally by the IGDA Shenzhen Chapter in October 2025. The images above are frames from the supplied gameplay recording.