Gibber Wave.
Unity & narrative puzzles
Overview
A co-developed Unity dialogue puzzle in which players collect and purify nonsensical speech caused by alien signals, gradually restoring a town to normal.
My Contribution
I contributed to game design and development in Unity, helping shape the dialogue-based puzzle interactions, lighthearted tone and calming visual direction.
Project Context
Co-developed during Ludum Dare 58, a global 72-hour game jam hosted locally by the IGDA Shenzhen Chapter in October 2025. The images above are frames from the supplied gameplay recording.